loudbta.blogg.se

Mesh enabler not working
Mesh enabler not working








From what I can tell you mainly seem to work in high-end print and I guess I would have the same opinion in that case. (I know you can pre-calculate your Lightcache and save that to a file, but good look using that in your primary GI).īut I also understand in this case you could just say "Ok, then just continue using V-Ray 3 and be happy with your IrradianceMap and don't stand in the way of progress" Anyway I'm happy IrradianceMap is still around, and that's my personal view. There are many situations where it would make perfect sense to pre-calculate your GI and load it from a file and as far as I can tell V-Ray doesn't offer any alternative for that besides IrradianceMap. If you eliminate IrradianceMap the only available option in V-Ray for primary GI would be Bruteforce which forces me to recalculate my GI during rendertime. It provided decent results back then, but there are better solutions available now.I understand it from this perspective, but in terms of better solutions available I disagree. Because it is a technology that is nearly two decades old and therefore prohibits the implementation of newer features.










Mesh enabler not working